ACD
synthAcid bass and lead: a 24 dB and a ladder-style filter and glide, mono or poly.
3.0 modules
In OpenTracker 3, every synth engine and every master effect is a module. Each
image compiles in a set of them. The sounds are our own design. Synths live in
opentracker-synths, effects in opentracker-fx.
Acid bass and lead: a 24 dB and a ladder-style filter and glide, mono or poly.
A stack of detuned saws for supersaw pads, leads and basses.
Virtual-analog poly: morphing oscillators, hard sync, 15 filter types and a 6-slot modulation matrix.
Drum machine with one drum per note: kick, snare, hats, cymbal, perc and tunable toms.
Two-operator wavetable FM with three feedback paths: electric pianos, clav, bells, mallets, basses and pads.
Four-operator FM: 8 algorithms, feedback, an envelope per operator and an LFO.
Poly synth in the style of the classic early-1980s polysynths: saw and pulse with PWM, sub oscillator, noise, 4-position high-pass, resonant 24 dB low-pass and a built-in stereo chorus (Off, I, II) per slot.
Mono synth in the style of the classic three-oscillator synths of the 1970s: three oscillators, white or pink noise, mixer feedback, a self-oscillating 24 dB low-pass, two contours, glide and a mod wheel.
Polysynth in the style of the big two-layer polysynths of the late 1970s: two layers per note, each with its own oscillators, filters and envelopes; ring modulator, Brilliance, Touch and Ribbon.
Two-oscillator synth in the style of the semi-modular duophonic synths of the 1970s: hard sync, ring modulator or noise, sample & hold, 24 or 12 dB low-pass, Keyboard Duo and note priority.
Drum synth in the classic analog drum machine style. One patch is one kit: kick, snare, clap, three toms, rim, cowbell, hats, crash and ride, each drum with three Characters and its own sends.
Chip-style synth in the style of the 8-bit home computers of the early 1980s: three oscillators (triangle, saw, pulse with PWM, noise and the combined waves) with ring and sync, a 12 dB multimode filter with 16 resonance steps, Grit, a 16-step ADSR and the CHIP arp, vibrato and slide.
Chip-style synth in the style of a 4-channel handheld console: one patch is one channel (pulse with duty, sweep and a second pulse; a 32-step 4-bit wave; or noise) or a whole drum kit by note, with a stepped 4-bit envelope, Length and the CHIP arp, vibrato and slide.
Chip-style synth in the style of the 8-bit computers with polynomial counters: a clock and a divider (Free, Coarse or Fine tuning), the buzz distortions, a second channel a few divider steps away, the high-pass pair, a 4-bit ADSR and the CHIP arp, vibrato and slide.
Four-operator FM in the style of the home consoles of the late 1980s: eight algorithms, feedback, envelopes that can loop, an LFO, a 9-bit DAC with a ladder character, an Aux square or noise voice and the CHIP arp and slide.
Effects run on the whole mix, on their own pages next to the Master screen (Shift + Master). They start Off.
Tape on the whole mix: drive (saturation), head-loss high cut, wow, flutter and mix.
Stereo chorus on the whole mix: rate, depth, width and mix.
Drive and bitcrush on the whole mix: Soft, Hard, Fold and Asym shapers, Bits 4-16, sample-rate reduction, tone and mix.
Dub-style echo that follows the song tempo: 1/32 to 1/2 with dotted and triplet times, feedback, low cut, tone, ping-pong, duck and mix.
The whole mix through a small chip's output: Bits 4-15, a sample-and-hold Rate down to 4 kHz, Ladder (uneven DAC steps), Speaker (TV, Handheld, Monitor), Mono and mix.